Writing apps for Android is more than just learning coding. There are many resources available to learn coding. Further, there are many more tools and resources which you need to make Android apps. Here is an overview of the different tools you can use and where to find more information required to develop android apps.
The Android Software Development Kit (or SDK)
The Android Software Development Kit (SDK) is a collection of tools that will help you make Android apps. Some of the most helpful tools in the SDK are under:
There are two primary integrated development environments (IDE) for Android. An IDE is the main program used to write code and put your app together. It can help you organize and edit various files in your app, manage the packages and supporting libraries needed by the app and test it out on real devices or emulators. The default IDE for Android is Eclipse which allows you to modify Java and XML files and organize the various pieces of your application, among many other tasks.
The main alternative of IDE is Android Studio, which is currently being made directly by Google. Like many Google projects, Android Studio is part of a prolonged beta. The long-term intention is for Android Studio to replace Eclipse as the primary IDE for Android development. No matter which IDE you choose, using it is a bit like Photoshop: it can do a ton of cool things, but you’ll probably only learn the individual tools as you need them.
However, this is also a good place to get started on some of the basics of Android development. Some great tutorials and resources to get you started are Udacity- Developing Android Apps, Android Developer Training and Vogella. Some of the basic tools which can be used with ADB are ADB Documentation, Vogella – Using the Android Debug Bridge.
Google also maintains a vast, extensive collection of documentation and resources for how to program your apps that you can reference or search through. If you’re brand new to Android development, it is useful for you to browse through some of the tutorials and guides on Google Services like API Guides, Sample Code
The counterpart to the developer guidelines is the Design Guidelines. Google is focusing increasingly on teaching its developers how to make apps that not only work well but look good. As such, that means a lot of the work has been done for you to cover the basics like buttons, simple animations, and whatnot. The place to go to get more info on this is the Android Design Guidelines, which are a second major subsection of Google’s official documentation.
For the development of new iphone apps, apple has launched a new program named Swift. In past it was another version called C-objective which people had to make use in order to make apps. Now the common question in the mind of developers is, which language is to be learned to make best apps.
One of the pleasing news is that here you will find out both Swift and C-Objective languages.
If you have no experience of programming at all and you are beginning, you are surely recommended to learn the basics of Swift as beginners will find it easy to learn.
Before passing the hump, many of the beginners give up and this is one of the main reasons of the failure.
The hump is the thing that one jumps at the chance to call that point where it turns from disappointing to fun. It’s kind of like that point where you’re riding your bicycle without preparing wheels interestingly and you’re truly unbalanced, however not falling! At that point it’s only fun from that point. With Objective-C, that hump is high on the grounds that the code contains significantly more odd characters/images and it’s less lenient. Starters tend to surrender before it “clicks” for them.
Swift is more common to both read/compose as it’s a lower obstruction to entry. My recommendation would be to begin with Swift, pass “the hump” and after that if Objective-C is something that you require, you’ll have the certainty to learn it and not surrender.
You can always visit some online Swift tutorials of making an Iphone app with no experience of programming making use of xCode 7 and iOS9.
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